Dune 1.9.0by Lucas Pluvinage on Apr 10th, 2019
Tarides is pleased to have contributed to the dune 1.9.0 release which introduces the concept of library variants. Thanks to this update, unikernels builds are becoming easier and faster in the MirageOS universe! This also opens the door for a better cross-compilation story, which will ease the addition of new MirageOS backends (trustzone, ESP32, RISC-V, etc.)
This post has also been posted to the Dune blog. See also the the discuss forum for more details.
- Coloring in the watch mode (#1956)
$ dune initcommand to create or update project boilerplate (#1448)
- Allow "." in c_names and cxx_names (#2036)
- Experimental Coq support
- Support for library variants and default implementations (#1900)
In dune 1.7.0, the concept of virtual library was introduced:
https://dune.build/blog/virtual-libraries/. This feature allows to
mark some abstract library as virtual, and then have several
implementations for it. These implementations could be for multiple
js), using different algorithms, using C
code or not. However each implementation in a project dependency tree
had to be manually selected. Dune 1.9.0 introduces features for
automatic selection of implementations.
Variants is a tagging mechanism to select implementations on the final
linking step. There's not much to add to make your implementation use
variants. For example, you could decide to design a
bar, a virtual
library. All you need to do is specificy a
js tag using the
(library (name bar_js) (implements bar) (variant js)); <-- variant specification
Now any executable that depend on
bar can automatically select the
bar_js library variant using the
variants option in the dune file.
(executable (name foo) (libraries bar baz) (variants js)); <-- variants selection
In your projects you might want to trade off speed for portability:
ocaml: pure OCaml
c: OCaml accelerated by C
js: code aiming for a Node backend, using
The Mirage project (mirage.io) will make extensive use of this feature in order to select the appropriate dependencies according to the selected backend.
unix: Unikernels as Unix applications, running on top of
xen: Xen backend, on top of
freestanding: Freestanding backend, on top of
To facilitate the transition from normal libraries into virtuals ones, it's possible to specify an implementation that is selected by default. This default implementation is selected if no implementation is chosen after variant resolution.
(library (name bar) (virtual_modules hello) (default_implementation bar_unix)); <-- default implementation selection
Implementation is done with respect to some priority rules:
- manual selection of an implementation overrides everything
- after that comes selection by variants
- finally unimplemented virtual libraries can select their default implementation
Libraries may depend on specific implementations but this is not recommended. In this case, several things can happen:
- the implementation conflicts with a manually selected implementation: resolution fails.
- the implementation overrides variants and default implementations: a cycle check is done and this either resolves or fails.
Variant libraries and default implementations are fully documented here. This feature improves the usability of virtual libraries.
This commit shows the amount of changes needed to make a virtual library use variants.
Dune now supports building Coq projects. To enable the experimental Coq
(using coq 0.1) to your
dune-project file. Then,
you can use the
(coqlib ...) stanza to declare Coq libraries.
dune file for a Coq project will look like:
(include_subdirs qualified) ; Use if your development is based on sub directories (coqlib (name Equations) ; Name of wrapper module (public_name equations.Equations) ; Generate an .install file (synopsis "Equations Plugin") ; Synopsis (libraries equations.plugin) ; ML dependencies (for plugins) (modules :standard \ IdDec) ; modules to build (flags -w -notation-override)) ; coqc flags
See the documentation of the extension for more details.
This release also contains many other changes and bug fixes that can be found on the discuss announce.
Special thanks to dune maintainers and contributors for this release: @rgrinberg, @emillon, @shonfeder and @ejgallego!